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Back to Black Knight 2000 info page
Review: Pinballreviews.com on ??/??/????
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- Game: Black Knight 2K
- Designer: Steve Ritchie
- MFG:WMS
Reviewer Rudy 8Ball Drac Buzz Total
Art-Backglass 8.5 8 7 9 8
Art-Playfield/Cabinet 8 7 7 8 7.5
Sound 10 7 10 9 9
Rules 7.5 5 7.5 6 6.5
Playfield Design 7 2 9.5 5 6
Replayability/Longevity 8 4 9 5 6.5
Total Score 7.25
Pluses
Rudy: Sounds are just plain awesome. Not necessarily limited to the
soundtrack, but all sounds are crisp, get your attention and match with
what's going on in the game.
8Ball: Ransom sound and lamp effect are awesome. Double Knights MB
challenge is
fun but risky to light via the U-Drain®.
Drac: Excellent sound quality, along with one of the funnest and most
clever upper playfield designs ever conceived
Buzz: Nice sound and light show. Dark artwork looks good. Magna-save is
back!
Even some of the alpha display graphics are cool.
Minuses
Rudy: Ha ha haaa, No way!!
8Ball: Sorry folks but BK2K is one of the most overrated pins of the
90's. Overall ruleset cannot be well ultilized with the poor FF design.
Sounds are good quality but get annoying and repetitious. The Lightning
wheel's 16 random awards are reduced to a single worthless award by
camping on 20K after you've played into a game far a while. U-Turn
should be re-named "U-Drain®", Drop Targets should be re-named "Drain
Targets®". An average of 3 balls drain out the left outlane while
trying to relight the kickback once via the Drain Targets®. The only
thing to do on the lower playfield is try to get the ball to the upper
PF. Average ball time on upper PF is about 5 seconds (you get the
picture). Top Multiplier lanes are worthless after 5X bonus multiplier
is lit. Top loop feature too inconsistent.
The original BK'80 is a far superior design and game in all aspects.
You might as well walk away if the bottom right flipper is any less than
full power. If a BK2K and Rollergames were the only 2 pins at the
location I'd be playing the RG.
Drac: Relighting the left kickback from the 3rd time on becomes
somewhat
frustrating for the average player because the drop target timeout gets
extremely short (but experienced players will enjoy the challenge).
Buzz: Besides the left ramp to upper loop combo there is nothing else
fun or worthwhile to aim for that isn't a deathshot! Bottom playfield is
just a waste
since the only objective isto return to the top. Top has decent flow but
with only
1 flipper there is to much down time. This game would have been awesome as
a single level. As it is its just an avg game with great (yet repetitive)
sounds and art.
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