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Back to Elvira ATPM info page
Review: John Whyatt on ??/11/1990
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From Pinball Player Volume 14 #8
OOH, DON'T TOUCH ME THERE!
Probably the third thing you'll notice about ELVIRA (the machine that
is) will be the formidable left-hand ramp. This runs from the middle of the
left side of the playfield and provides a torturous patch back to the right
flipper. This ramp, known as the Monster Slide is, however, the key
to high scores on this game as will become apparent.
If you were wondering what the first two things were that should capture
your attention, then you obviously haven't played the game yet! Well I'll
give you a clue - they're connected more with the Elvira character than the
game, and a quick perusal of the backglass should reveal all! Incidentally,
have you seen a machine with a censored backglass? Operators were provided
with a decal which can be used to conceal Elvira's assets beneath a discrete
piece of underwear. Also, the game settings can be altered so that some of
the more risque sound effects can be turned off to prevent any
embarrassment (Mmm, Nice organ!)
So, let's turn our attention to the game. A quick description of the
playfield follows. Opposite the Monster Slide is the Party
Punch Ramp which starts on the right of the playfield and feeds a
kick-out (top left) to return to the left flipper. To the left of the
monster slide entry is the Cave Trap or Skull Lock. The exit
from this is to the centre of the playfield.
The plunger lane delivers the ball to the B-A-T lanes at the top of the
playfield; beneath these are three bumpers. Bally have introduced a new
style of bumper, Jumper Bumpers on this game - the whole of the
enlarged bumper cap moves up and down with bumper action. To the left of
the B-A-T lanes, but protected from plunger shots is a saucer kick-out which
provides the means to collect the Barbecue and Boogie Bonuses
plus other features - see later. The kick-out directs the ball back to the
B-A-T lanes. In the centre of the playfield is a drop target bank - the
J-A-M Targets. Opposite the J-A-M Targets are two
Coffin flip-up targets. To the left lower playfield are four
Dead-Head Targets, and opposite these, two Gravestone Pizza
Targets.
OBJECTIVES
The main objectives of the game are to complete the word 'ELVIRA'
(lit up on the playfield surface) by making the Monster Slide whilst
a scantily-clad ELVIRA symbol is flashing! Having done this a timed shot,
worth 3 million points is available on the Cave Trap. Locking
three balls in the Skull Lock starts multi-ball play. Riding both
ramps during multi-ball awards the Jackpot - maximum of 4 million
points.
GAME PLAY
As already mentioned, the plunger shot delivers the ball to the B-A-T
rollovers. Completing these enables the Skull Lock, increases the
bonus multiplier, and flashes the Monster Ramp for a timed period.
The ball now passes to the Jumper Bumpers, and these together with the
J-A-M Targets increment the Boogie Bonus.
In addition to adding letters to the 'ELVIRA' name whilst flashing,
the Monster Ramp scores an increasing bonus for successful completion
over a timed period: 50K, 75K, 100K, 1M. (Additional scores may come between
100K and the 1M shot depending on game settings.) Having successfully made
the million shot, subsequent circuits around the Monster Ramp will
spot letters in 'ELVIRA' as the ramp is now flashed continuously
during the remainder of the timed period. The Party Punch Ramp
scores 75K, 100K, 150K, 175K, and 200K, plsu EXTRA BALL. Again depending on
the operator's benevolence additional EXTRA BALL awards may be encountered
before the 200K maximum.
GET FUNKY!
Completing the J-A-M Targets lights the Skull Lock, lights the
top saucer to collect the Boogie Bonus and flashes the Monster
Slide. Collecting the Boogie Bonus activates the Boogie
Men, who, fairly unrealistically do their thing at the top of the
playfield. (Has animation really come this far??!!)
Making the 4 Dead Head Targets lights one of the Dead Head
characters on the back panel of the playfield and flashes the Monster
Ramp. Lighting all three Dead Heads lights the top saucer for a
million point shot. Lighting the Dead Head sequence twice in any
game (it takes some doing!) lights the Specials which alternate
between the outlanes and the Monster Ramp.
Each time the Gravestone Pizza Target sequence is made, a bonus is
awarded and an additional bonus may be collected by making the shot up the
right side of the table back to the B-A-T lanes. Bonus Hold
is lit at random by the machine and is scores at the top playfield
saucer.
Conclusions
An interesting game to play with several innovative features. With
ELVIRA and it's successor MOUSIN' AROUND we can clearly see
positive benefits derived from the Bally-Williams marriage. I particularly
like the sound effects which add a certain je ne sais quoi to the
proceedings - and the backglass has a couple of good points too! The
machine should appeal to the high score merchants and the ramp shots will
test the player. Judging by the way the game is springing up everywhere, it
would seem to be popular with operators too.
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