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Back to Space Station info page
Review: James Greenhalgh on 12/06/2004
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I currently own two of these machines - to cut a long story short I like the
game and just after buying one, I was offered another in incredible
condition. The other is now for sale..
Space Station has a fairly open and simple layout, with a few things of
note - firstly there are no inlanes, the slingshots lead directly to the
flippers, which can make ball catching fairly tricky, as you catch the ball
with a held flipper, it rolls back, up onto the slingshot and flies away
again. Secondly the Space Station covers a rotating ball diverter and a
couple of transport lanes and tubes. It can be fed in 2 ways, up the ramp
or around the left orbit. Shooting the ball under it takes it back up to
the blue plastic playfield over the pop bumper area.
As for aesthetics, it has nice clean side art, and some nice space themed
playfield art. The translite shows a space station, and has 6 holes cut
into it, which line up with backbox bulbs simulating lights rotating around
it's edge (I've yet to see this happen during play, only attract). The
sound and music is of the usual excellent Brian Schmidt style, although you
couldn't call it catchy - it's relaxed space tunes, lots of tinkly sound
effects. They suit the game perfectly but if you're into lively tunes you
might be disappointed.
The gameplay is pretty fast, not unusual for an open playfield and it's
definitely a good game for learning to aim shots, as there are two sets of 7
targets that must be lit to score the the lit STATION or SHUTTLE award
(changed by hitting the target to the right of the ramp). This leads to a
certain amount of tactical play as you might need to miss a few targets and
find time to change the award before hitting the final letter. I'm not sure
multiball is worth going for as a scoring method (I may be wrong!), it's
started by 'docking' balls in the left and right locks. The diverter can
add an interesting angle here as it's possible to end up sending a second
ball to one lock, causing the original to be ejected. When the third ball
hits the left orbit saucer, all three are ejected and multiball starts,
during which you need to redock the balls to complete a rescue mission. The
nicest part of this is the general illumination. On the playfield next to
each GI bulb is a green covered bulb, and during multiball a relay switches
the circuits, bathing the playfield in green light - which looks
amazing! After the last ball has drained, if active you are given infinite balls during a timed period to grab some extra score, and towards the end the machine announces the countdown - nice.
My overall opinion of the game is good, it's nice and relaxing to play and
attractive to look at. It doesn't have the complexity of some other games
however, and it's not generally speaking a popular game. The lack of
inlanes can seem a little unfair when the slingshots see fit to throw the
ball down them, but to be fair it's not overly common and the left outlane
does have a relightable kickback.
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