[05:27] * Joins: pleeo (~hahanope@adsl-64-172-24-113.dsl.sntc01.pacbe
ll.net)
[05:27] <pleeo> ahahaha
[05:28] <pleeo> nicola's decrypting the rest of the seibu games
[05:28] <pleeo> http://mamelife.blogspot.com/
[05:28] <pleeo> so owned
[05:30] <BuckF> w3rd
(later)
[07:08] <jiji> why does raine choke on a mame-compatible bakraid rom
[07:08] <moskun> it suxx?
[07:08] * Deets__ gives moskun a high-five
[07:09] <BuckF> raine is mame for girls
[07:09] <louisgore> hey raine rocks
[07:09] <louisgore> it's speedy
[07:09] <moskun> just guessing!
[07:09] <moskun> i haven't used it in years
[07:09] <BuckF> actually i've never used it :P
[07:09] <louisgore> I could run outzone on my p200 with it =)
[07:10] <pleeo> raine really is worthless
[07:10] <jiji> raine is speedy
[07:10] <jiji> which is why I was trying to use it
[07:10] <jiji> to see if it would have less input lag than mame with 
  this damn converter
[07:10] <moskun> bakraid pwned it
[07:10] <louisgore> it's far from worthless
[07:11] <pleeo> inaccurate emus defeat the whole purpose of emulation
[07:11] <pleeo> the only reason i use emulators is because i want 
  something exactly like the arcade
[07:12] <jiji> well, don't use mame, then
[07:12] <pleeo> mame runs many games perfectly
[07:12] <louisgore> well tough, cause unless you stick it in a cab 
  and sync it perfectly with a low resolution monitor, it's 
  imperfect :P
[07:12] <pleeo> and eventually it'll run most of them perfectly
[07:12] <pleeo> and eventually they'll all be perfect
[07:12] <BuckF> cos arcades will go out of business
[07:12] <BuckF> because everyone's downloading the games
[07:12] <pleeo> that's like saying a supergun connected to a tv 
  isn't perfect
[07:13] <pleeo> heh arcades were on their way out way before 
  emulation was big
[07:13] <BuckF> you have a supergun?
[07:13] <jiji> pleeo: no, a supergun would be perfect
[07:13] <jiji> mame isn't
[07:13] <pleeo> no, supergun wouldn't be perfect
[07:13] <pleeo> because a tv is not an arcade monitor
[07:13] <jiji> so?
[07:13] <louisgore> yeah speaking of which, how do superguns handle 
  arcade boards that run at anything but 60hz?
[07:13] <BuckF> a pc monitor ain't an arcade monitor.
[07:13] <louisgore> is it resampled?
[07:13] <pleeo> mame is a lot more reliable than many pcbs. i'll 
  take that kind of imperfection ;)
[07:14] <jiji> there's an s-video converter - i forget the name - 
  that makes the games behave on 60hz
[07:14] <pleeo> that screws up the games
[07:14] <louisgore> I'm usually pretty easy going but.. hmm
[07:14] <pleeo> see what they need to do is develop monitors that 
  can do insanely high refresh rates
[07:15] <jiji> pleeo: i play games through rgb on a commodore monitor
[07:15] <jiji> it's perfect
[07:15] <pleeo> then you can run any game emulated at whichever 
  refresh rate you want
[07:15] <pleeo> without vsync and without tearing
[07:15] <pleeo> if you had a monitor that could do 200hz
[07:15] <pleeo> you could do it
[07:15] <louisgore> if you don't have vsync, it'll tear-- a high 
  refresh just makes it less likely
[07:15] <pleeo> nope
[07:15] <pleeo> you can do it without vsync and without any tearing
[07:16] <louisgore> how do you guarantee that it only updates 
  between monitor refreshes without vsync?
[07:16] <pleeo> buffering
[07:16] <louisgore> there's no buffering method that prevents that :P
[07:16] <pleeo> that's why you need a 200hz monitor
[07:16] <pleeo> mamedev was talking about it
[07:16] <louisgore> I mean, you can draw bottom to top but that's 
  imperfect
[07:17] <pleeo> they're going to do it when/if monitors like that 
  become available
[07:17] <pleeo> i see it
[07:17] <amerrykan> hi buck
[07:17] <louisgore> well that'll reduce it.. but not eliminate it.  
  The surest way to elimininate it is to get a system in which the 
  emulation logic is tied to the display
[07:17] <amerrykan> meh
[07:18] <pleeo> you don't want to tie the emulation to the display
[07:18] <pleeo> that's worse than the way it is right now
[07:18] <pleeo> and it will eliminate it
[07:18] <pleeo> mamedev > you
[07:18] <pleeo> i'll take their word for it
[07:18] <pleeo> unless you have a raiden fighters emulator you've 
  been hiding
[07:19] <louisgore> well either this guy doesn't understand how 
  monitors work, or you're misinterpreting what he's saying :P
[07:19] <pleeo> i repeat
[07:19] <pleeo> i'll take their word for it
[07:19] <pleeo> unless you have a raiden fighters emulator you've 
  been hiding
[07:19] <pleeo> mamedev > you
[07:19] <louisgore> I mean, that wouldn't surprise me; I've played 
  plenty of commercial games by people who didn't understand how 
  monitors work :P
[07:19] <pleeo> sorry dude you don't know what you're talking about
[07:19] <amerrykan> heh
[07:19] <amerrykan> ok.
[07:20] <pleeo> the only adverse effect is blurriness, but you only 
  get that when you don't have a high enough refresh rate
[07:20] <pleeo> which is why you want like 200hz
[07:20] <louisgore> ok pleeo, you're right-- fixing it at 200hz will 
  magically eliminate all the tearing WITH NO VSYNC.. plus it'll 
  guarantee that all frame redraws have equal time ;)
[07:20] <pleeo> no
[07:20] <pleeo> i didn't say it would be fixed at 200hz
[07:21] * jiji shoots whoever's been putting off writing an 
  input-mapping dialog for FBA
[07:21] * moskun slaps pleeo around a bit with a large trout
[07:22] <pleeo> ugh why are you using fba anyway? nebula's better
[07:22] <louisgore> where can I get one of those trouts? :P
[07:22] <jiji> does nebula run bakraid?
[07:22] <amerrykan> this sucks not being able to rip records
[07:22] <pleeo> for bakraid why aren't you using mame?
[07:22] <amerrykan> guys be quiet
[07:22] <jiji> INPUT LAG
[07:22] <jiji> let's reading!
[07:22] <amerrykan> pleeo totally knows what he's talking about
[07:22] <amerrykan> and we just don't get it
[07:22] <pleeo> actually louisgore is the only one who doesn't seem 
  to get it
[07:22] <moskun> we're not worthy!!!
[07:23] <jiji> ahahahhahahhahahha
[07:23] <amerrykan> wait, he might have to repeat what he typed, and 
  we wouldn't want that
[07:23] * louisgore puts the fish in his ear
[07:23] <bloodf> pleeo: i suppose emulation is superior to dedicated 
  hardware too?
[07:23] <pleeo> why would it be?
[07:24] <BuckF> "actually louisgore is the only one who doesn't seem 
  to get it" omfg OWNED
[07:24] <bloodf> just would have been in line with the other 
  grandiose claims.
[07:24] <louisgore> man I got BURNED.. cause I played with fire
[07:24] <pleeo> grandiose claims?
[07:24] <pleeo> where are these grandiose claims?
[07:24] <BuckF> bwahaha
[07:24] <bloodf> smooth 2d without tearing does in fact require the 
  game and display are tied together
[07:24] <pleeo> bloodf: with current emulators
[07:25] <BuckF> oh snap I smell ownage coming
[07:25] <pleeo> and it isn't even a "2d" or "3d" thing
[07:25] <pleeo> this applies to any arcade game
[07:25] <louisgore> but it is :P
[07:25] <pleeo> no actually it isn't
[07:25] <bloodf> no, that's just the way it is.  anything else 
  than the precise step rate is going to be an approximation, unless 
  you'll be running with a refresh at a higher multiple of the 
  native rate.
[07:25] <pleeo> although most 3d games seem to run at 60hz 
  coincidentally, so it's not much of a problem
[07:26] <louisgore> you know you're arguing with someone who's 
  researched this through programming, right? :P
[07:26] <BuckF> 2 against 1, pleeo loses
[07:26] <moskun> OWNED?
[07:26] <amerrykan> PWNT
[07:26] <BuckF> I do believe so!
[07:26] <pleeo> bloodf: nope future emulators will be able to have 
  no tearing, no vsync, and perfectly synched video
[07:26] <BuckF> OWNED!
[07:26] <jiji> ok, i was wrong, fba does have an input dialogue
[07:26] * jiji grumbles
[07:26] <bloodf> no they wont
[07:26] <pleeo> mamedev > everyone in this channel
[07:26] <pleeo> looks like you lose
[07:26] <amerrykan> haha
[07:26] <BuckF> link md
[07:26] <pleeo> yeah
[07:26] <jiji> oh snap
[07:26] <BuckF> md=me
[07:26] <pleeo> that's what i thought
[07:26] <pleeo> owned
[07:27] <bloodf> unless theyre counting on operating systems and 
  video cards offering completely selectable refresh rate
[07:27] <amerrykan> YOU GUYS ARE TOTALLY NOT FOLLOWING 4TH GRADE 
  PLAYGROUND ARGUMENT RULES
[07:27] <louisgore> well I mean, you could do that now.. like.. it's 
  not very high tech :P
[07:27] <pleeo> bloodf: nope, the precise refresh rate has nothing 
  to do with it
[07:27] <bloodf> that makes the assumption that all video cards have 
  a programmable clock, and they dont.
[07:27] <amerrykan> HE SAID MAMEDEV > US AND WHAT YOU SAY BOUNCES 
  OFF ME AND STICKS TO YOU, UNLESS OF COURSE IT'S BACKWARDS DAY
[07:27] <bloodf> it has everything to do with it.
[07:27] <pleeo> nope
[07:27] <pleeo> you don't understand the solution at all
[07:27] <pleeo> and given that i didn't explain it
[07:27] <bloodf> unless you see the frame update every (lets say) 
  57th of a second, it will not look smooth
[07:27] <pleeo> that seems to follow
[07:28] <louisgore> well I do, I mean, if you double the refresh 
  rate, the liklihood of tearing is diminished-- there isn't a 
  reason it can still happen though
[07:28] <bloodf> now if youre running at say 200hz, the 57 boundary 
  may not fall alongside one of the 200ths
[07:28] <pleeo> listen to me
[07:28] <pleeo> you don't even know what i'm talking about it
[07:28] <BuckF> nope, too rational.  mamedev wins
[07:28] <pleeo> you do it the same way they do ntsc-pal conversions 
  without desyncing
[07:29] <amerrykan> ...
[07:29] <pleeo> it leads to blurry video, but that's because tv 
  refresh rates are so low
[07:29] <amerrykan> this should be good
[07:29] <louisgore> ntsc-pal conversions change the logic speed in 
  most cases, pleeo-- or they jerk around and suck
[07:29] <pleeo> if you have a higher refresh rate, you can eliminate 
  the bluring
[07:29] <pleeo> nope
[07:29] <bloodf> theres nothing any emu programmer is going to do 
  about that, because they can't.  in fact since one of my very good 
  friends is one of the notable mamedev fish, i can ask him if you 
  like.
[07:29] <pleeo> they don't change the speed
[07:29] <amerrykan> no?
[07:29] <bloodf> and btw - for pal to ntsc what they do is up the 
  game speed slightly if youre lucky
[07:29] <amerrykan> you sure about that?
[07:29] <bloodf> which changes an awful lot
[07:29] <bloodf> or they dont bother, and you play it slower than 
  native.
[07:29] <pleeo> i didn't say pal to ntsc
[07:29] <bloodf> with borders
[07:29] <pleeo> i said ntsc to pal
[07:29] <bloodf> which is nice.
[07:30] <pleeo> it's ok
[07:30] <bloodf> yes sorry it was a typing mixup, i meant ntsc->pal
[07:30] <pleeo> when it's added to mame in a few years i'll make 
  sure to come back and laugh at you
[07:30] <bloodf> sure
[07:30] <pleeo> and i will rub it in your face
[07:30] <bloodf> you do that
[07:30] <louisgore> k, we'll be totally humilliated :P
[07:30] <BuckF> come back? you're leaving?
[07:30] <pleeo> i mean you do realize that smf, nicola, and og all 
  said this was possible, right?
[07:30] <bloodf> you know pacman runs in 60hz?  it's still not 
  perfectly smooth in mame even now.  fucking pacman for god sake.
[07:31] <pleeo> bloodf: that's a problem with your setup, then
[07:31] <bloodf> nope
[07:31] <pleeo> yu
[07:31] <pleeo> +p
[07:31] <BuckF> pleeo: you still haven't linked.
[07:31] <bloodf> youve not played one of those dedicated mamecabs 
  have you?
[07:31] <pleeo> the 60hz games are perfect here using direct3d + 
  vsync
[07:31] <bloodf> those exhibit slight hiccups too
[07:31] <pleeo> the hiccups are shitty hard drives accessing
[07:31] <louisgore> you know I don't understand what the excuse is 
  for those dedicated mamecabs
[07:31] <amerrykan> hahahahaha
[07:32] <bloodf> hard drives dont access when a game is running.
[07:32] <pleeo> bloodf: yes they do
[07:32] <amerrykan> hahahahahaha
[07:32] <bloodf> no they dont.
[07:32] <amerrykan> hahahahahahaha
[07:32] <pleeo> yes
[07:32] <pleeo> they do
[07:32] <bloodf> idiot.
[07:32] <pleeo> you always get random hdd access
[07:32] <pleeo> that's what computers do
[07:32] <BuckF> ooooooooooooooooooooooooooooooooooooooooowned
[07:32] <amerrykan> HARD DRIVE ACCESS
[07:32] <amerrykan> HAHAHAHAHAHA
[07:32] <louisgore> dude, the hiccups are a principle called beating 
  that happens when two signals are going at different hz ratings :P
[07:32] <pleeo> louisgore: he said 60hz games hiccup
[07:32] <bloodf> some do.
[07:32] <louisgore> why wouldn't they if they're on an independent 
  timer? :P
[07:32] <pleeo> i've seen this first hand
[07:32] <amerrykan> you do realize MAME and friends completely load 
  all ROM data into RAM before executing, right?
[07:33] <amerrykan> and that the hard drive is not being accessed at 
  all
[07:33] <pleeo> amerrykan: you realize that any hdd access in the 
  background fucks it up, right?
[07:33] <pleeo> you do realize that all computers constantly access 
  the hdd no matter what you're doing, right?
[07:33] <pleeo> especially in windows
[07:33] <amerrykan> haha
[07:33] <amerrykan> keep going
[07:33] <amerrykan> this is so awesome
[07:33] <pleeo> there's nothing more to say
[07:33] <pleeo> you're wrong
[07:33] <bloodf> i have a machine here with no hard drive pleeo.
[07:33] <bloodf> running.
[07:33] <louisgore> please don't make me feel like an asshole for 
  laughing at you :P
[07:34] <BuckF> ...wow
[07:34] <pleeo> how can you even run mame without a hard drive?
[07:34] <BuckF> ownage of the century
[07:34] <bloodf> because it isnt using any virtual memory, it isnt 
  accessing the hard drive.
[07:34] <bloodf> CD.
[07:34] <pleeo> rofl you're so lying
[07:34] <amerrykan> hahaha
[07:34] <bloodf> bootable linux CD
[07:34] <pleeo> oh xmame?
[07:34] <pleeo> ahahahah
[07:34] <pleeo> xmame sucks
[07:34] <pleeo> xmame will stutter no matter what
[07:34] <amerrykan> NOBODY HAS EVER DONE A NETWORK BOOT BEFORE EITHER
[07:34] <pleeo> don't even mention xmame
[07:34] <bloodf> i didnt say it was mame did i?  i said i had a 
  computer running without a hard drive.
[07:35] <pleeo> it's total shit
[07:35] <bloodf> i dont even play games in mame because they dont 
  feel right.
[07:35] <pleeo> ahahahaha
[07:35] <pleeo> so you're stupid, then?
[07:35] <bloodf> no, i have arcade boards.
[07:35] <pleeo> i could set up a mame cabinet and you wouldn't even 
  be able to tell it was an emulator
[07:35] <amerrykan> we should totally op pleeo, guys
[07:35] <bloodf> yes i would.
[07:35] <louisgore> honestly, I think all modern OS's are pretty 
  badly configured for gaming
[07:35] <pleeo> i'm watching my computer right now
[07:35] <pleeo> i'm not even running anything other than mirc
[07:36] <bloodf> he reminds me of some guy who came here about a 
  year back and got really abusive when we pointed out flaws in 
  emulations
[07:36] <pleeo> and i see the hdd access light blink at least once 
  every 3 seconds
[07:36] <louisgore> then it's jacked up :P
[07:36] <bloodf> youre running bloody windows, of course it will.
[07:36] <amerrykan> then you have more than just IRC running, doofy
[07:36] <pleeo> nope
[07:36] <pleeo> nothing else is running
[07:36] <pleeo> just mirc
[07:36] <BuckF> every 3 seconds isn't constant
[07:36] <amerrykan> only about 30+ useless services
[07:36] <pleeo> even in dos it'll do that
[07:36] <amerrykan> right
[07:36] <pleeo> that's just how computers are
[07:36] <bloodf> ctrl-alt-backspace, look at task manager
[07:36] <louisgore> cause I ran debian on a p200, 64 megs of ram, 
  had several modern BIG apps running, and it'd use about 10 megs 
  total of swap if that
[07:36] <bloodf> youll find many things are running
[07:37] <pleeo> as soon as i got a faster hdd, almost all stuttering 
  i noticed went away
[07:37] <bloodf> sad.
[07:37] <pleeo> in native games, emulators, etc
[07:37] <bloodf> hes so totally in denial.
[07:37] * amerrykan nods.
[07:37] <pleeo> dude i could record a video of games running 
  perfectly for an hour 
[07:37] <louisgore> that's because it's swapping it to disk-- it's 
  running out of ram so it's sticking it onto your hard drive.  As 
  soon as it does that, it discovers it needs something it just 
  wrote to the disk and removed from memory so it pulls it back, 
  displacing something else
[07:37] <bloodf> pleeo, i have a very fast PC here.  I can run taito 
  F2 games three times, at once in seperate windows, at 60fps
[07:37] <pleeo> before they changed the refresh rate of the neogeo 
  driver (it used to be at 60hz), i could run samurai shodown 
  without a single stutter
[07:38] <bloodf> however, even with just one - -sometimes- it will 
  drop the odd frame
[07:38] <bloodf> thats just how emulation is.
[07:38] <pleeo> bloodf: no it isn't dumbass
[07:38] <pleeo> that isn't emulation
[07:38] <bloodf> yes, it is.
[07:38] <pleeo> that's a shitty windows box
[07:38] <pleeo> NO it isn't
[07:38] <bloodf> until they drop the OS entirely.
[07:38] <pleeo> your native pc games will do the same thing
[07:38] <pleeo> have the same stutters
[07:38] <pleeo> because your box sucks
[07:38] <pleeo> or your hdd is slow
[07:38] <bloodf> even then im not convinced PC hardware can actually 
  be tied down enough to function cohesively.
[07:38] <pleeo> it has nothing to do with cpu speed
[07:38] <louisgore> actually native pc games run a little better
[07:38] * amerrykan wipes the tears of joy from his eyes
[07:38] <pleeo> "a little better?" ahahahah
[07:38] <bloodf> you know theres lag right between the emulator 
  playing sound the and card actually doing it?
[07:39] <bloodf> not much, but its there.
[07:39] <louisgore> is someone logging this?  Can they send it to 
  mamedev for us? :P
[07:39] <pleeo> bloodf: not if you turn off the latency
[07:39] <bloodf> ROTFL
[07:39] <pleeo> you do know mame has a latency setting, right?
[07:39] <pleeo> oh wait, that would require knowledge
[07:39] <bloodf> you mean latency compensation?
[07:39] <pleeo> no
[07:39] <pleeo> a latency setting
[07:39] <bloodf> so mame is magically reconfiguring my hardware now?
[07:39] <bloodf> thats clever.
[07:39] <pleeo> audio_latency           1
[07:40] <bloodf> thats a workaround.
[07:40] * louisgore dies
[07:40] <pleeo> btw mame's sound is being re-written right now
[07:40] <bloodf> it doesnt matter
[07:40] <pleeo> yes actually it does
[07:40] <bloodf> the latency IS IN THE HARDWARE NO MATTER WHAT YOU 
  ARE RUNNING ON IT
[07:40] <louisgore> dude, I've seen audio systems with 2 samples 
  worth of buffer.. they still lag slightly
[07:40] <pleeo> nah
[07:40] <bloodf> on a real arcade board, sound is practically 
  instant.
[07:40] <pleeo> you can get it perfect
[07:41] <pleeo> i have an aes machine
[07:41] <pleeo> samuari shodown 2 is identical
[07:41] <pleeo> there's no sound delay
[07:41] <bloodf> i wish i was logging this louis
[07:41] <amerrykan> i'm totally logging this
[07:41] <pleeo> actually i didn't give you permission
[07:41] <pleeo> i can sue you technically
[07:41] <amerrykan> that's ok
[07:41] <amerrykan> you gave me permission when you started speaking 
  publicly
[07:41] <amerrykan> continue
[07:41] <bloodf> actually we don't give a flying fuck, since you're 
  saying it in public.
[07:41] <pleeo> this isn't public
[07:41] <amerrykan> no?
[07:41] <pleeo> efnet is a privately owned network
[07:41] <amerrykan> we invited you here?
[07:41] <amerrykan> haha
[07:42] <pleeo> this isn't your channel
[07:42] <bloodf> who owns it?
[07:42] <pleeo> you can't own an efnet channel
[07:42] <bloodf> no, who owns efnet
[07:42] <louisgore> naw but you can 0wn it
[07:42] <amerrykan> no, but we can own you.
[07:42] <pleeo> no you can't
[07:42] <louisgore> we just did
[07:42] * bloodf could.
[07:42] <pleeo> i haven't seen any proof that mame's sound is delayed
[07:42] <pleeo> i'm waiting
[07:42] <pleeo> wow that's compelling proof
[07:42] <amerrykan> hold up
[07:42] * BuckF owns efnet and will sue your ass.
[07:42] <louisgore> wait, how old are you, pleeo?
[07:42] <bloodf> you probably have no frame of reference.
[07:42] <pleeo> i have an aes machine
[07:42] <bloodf> when was the last time you compared mame and an 
  arcade board literally side by side?
[07:42] <pleeo> there's no sound lag in any of the neogeo games
[07:43] <pleeo> an hour ago?
[07:43] <bloodf> and how many frames did it drop?
[07:43] <pleeo> well the neogeo driver in mame isn't 60hz anymore
[07:43] <pleeo> so it does stutter
[07:43] <pleeo> it's like 59.1 now
[07:43] <bloodf> emulation will never be perfect.
[07:44] <pleeo> bloodf: yes it will
[07:44] <bloodf> that is all there is to it.
[07:44] <amerrykan> because emulation is smelly.
[07:44] <pleeo> ultimately most of these games are binary
[07:44] <pleeo> it all boils down to 0s and 1s
[07:44] <louisgore> can you even guarantee that the timer that you 
  request in an OS is what you get?  Cause I'm not sure you can
[07:44] <pleeo> 0s and 1s can be reproduced
[07:44] <bloodf> it never can be.  if you continue along this 
  ridiculous tangent, i will be forced to explain analogue v digital 
  sound to you.
[07:44] <pleeo> uh i'm talking about digital games obviously
[07:44] <amerrykan> teehee
[07:44] <amerrykan> yeah
[07:44] <amerrykan> obviously
[07:44] <bloodf> you realise a crystal is an analogue timer?
[07:45] * BuckF 's hard drive is constantly accessing digital music
[07:45] <bloodf> all arcade boards have one.
[07:45] <pleeo> and even games with analog sound can be so closely 
  approximated that they're indistinguishable
[07:45] <bloodf> you obviously haven't played zaxxon.
[07:45] <louisgore> not really, all FM emulation I've seen sucks 
  compared to the real thing
[07:45] <bloodf> theyll never get the sound right on that
[07:45] <jiji> wait, so you have a problem with us logging your 
  conversations?
[07:45] <jiji> well, then
[07:45] * jiji sets mode: +b *!*@adsl-64-172-24-113.dsl.sntc01.pacbel
l.net
[07:45] * pleeo was kicked by shotia (Banned)
[07:45] <amerrykan> aww
[07:45] <BuckF> nooooooooo
[07:45] <bloodf> zaxxon is an interesting case.  sega designed the 
  sound system _relying_ on cheap capacitors leakage.
[07:45] <louisgore> nooooo
[07:45] <amerrykan> aw-AWW
[07:45] <louisgore> bring him back!
[07:45] <bloodf> jiji!
[07:45] <bloodf> bastard
[07:45] <bloodf> :(
[07:45] <jiji> haha
[07:46] <amerrykan> :P~
[07:46] * jiji sets mode: -b *!*@adsl-64-172-24-113.dsl.sntc01.pacbel
l.net
[07:46] <jiji> go
[07:46] <louisgore> :D
[07:46] <BuckF> well we can still cherish the memory ;) unless merry 
  gets sued
[07:46] <amerrykan> it's like a group of cats batting around a dead 
  mouse
[07:46] <louisgore> hehe
[07:46] * Joins: pleeo (~hahanope@adsl-64-172-24-113.dsl.sntc01.pacbe
ll.net)
[07:46] <louisgore> hey pleeo
[07:46] <amerrykan> wb
[07:46] <Deets__> Why are we banning so many people lately?
[07:46] <bloodf> amer: but its still twitching
[07:47] <BuckF> legal disclaimer: all conversation will be logged
[07:47] <amerrykan> because we're being flooded with fuckers
[07:47] <bloodf> the crazies always come out in winter deets
[07:47] <jiji> Deets__: i think someone left the lid off the garbage
[07:47] <amerrykan> yes, my RAM holds the contents of your stupidity
[07:47] <BuckF> please don't sue us.
[07:47] <Deets__> I've been here a long time and I never remember 
  this many ban-worthies showing up.
[07:47] <bloodf> 2?
[07:47] <Deets__> Hell, I think it was 3 or 4 years before I even 
  saw my first ban.
[07:47] <louisgore> yeah we're usually a more tolerant bunch
[07:47] <pleeo> if the game isn't cpu hungry, you'll find that the 
  xbox version of mame runs 60hz games without stuttering, too
[07:47] <louisgore> must be the nfg shakeup :P
[07:47] <bloodf> its smaller than it was.
[07:47] <Deets__> No, it's just dumbassery.
[07:48] <bloodf> larger even
[07:48] <pleeo> also did you know that real cps2 boards don't even 
  have perfectly smooth scrolling?
[07:48] <pleeo> it's true
[07:48] <louisgore> but xbox users don't seem to be able to tell 
  what stuttering is anyway :P
[07:48] <pleeo> their scrolling is kind of shitty/jittery
[07:48] <bloodf> nope
[07:48] <pleeo> yup
[07:48] <bloodf> i have several, theyre fine
[07:48] <pleeo> they're not
[07:48] <louisgore> only if the cps2 game in question is scrolling 
  at fractional speeds
[07:48] <bloodf> some background have odd step sizes
[07:48] <amerrykan> i also beg to differ
[07:49] <pleeo> sfa's player select bg in particular
[07:49] <pleeo> chunk chunk
[07:49] <louisgore> then that's sfa's problem :P
[07:49] <amerrykan> maybe because you're playing it on a smelly 
  emulator
[07:49] <pleeo> uh
[07:49] <amerrykan> you should get a faster hard drive
[07:49] <pleeo> there's this thing called english
[07:49] <pleeo> let's try reading it
[07:49] <amerrykan> i hear that helps
[07:49] <pleeo> <pleeo> also did you know that real cps2 boards 
  don't even have perfectly smooth scrolling?
[07:49] <pleeo> i said real cps2 boards
[07:49] <pleeo> not emulators
[07:49] <bloodf> they do
[07:50] <bloodf> some games dont
[07:50] <bloodf> the boards do
[07:50] <BuckF> it's how the game was programmed, innit
[07:50] <pleeo> i bet half the bitching about mame stuttering is 
  games that had stuttering scrolling on a real pcb
[07:51] <louisgore> no it has to do with the way most emulators work
[07:51] <pleeo> no actually it doesn't
[07:51] <pleeo> because native pc games do the same thing for the 
  same reasons
[07:51] <pleeo> background processes
[07:51] <pleeo> crappy slow fragmented hdds
[07:51] <louisgore> BECAUSE NATIVE PC GAMES ARE PROGRAMMED BY 
  FUCKING MORONS!
[07:51] <pleeo> etc
[07:51] <amerrykan> oh ok, now it's background processes
[07:52] <pleeo> it's not like there's only one reason it can happen
[07:52] <amerrykan> but a minute ago when your hard drive was 
  clicking and all you had open was IRC, it wasn't background 
  processes.
[07:52] <pleeo> uh
[07:52] <bloodf> sad to leave, but i have to be up again in 6 hours
[07:52] <bloodf> nite all
[07:52] <pleeo> i never said hdd accessing was the only reason
[07:52] * Quits: bloodf (*blanked*) (Use x-chat =))
[07:52] <pleeo> i said it was a reason
[07:52] <BuckF> laterz
[07:52] <pleeo> once again
[07:52] <pleeo> there's this thing called english
[07:52] <pleeo> let's try reading it
[07:52] <pleeo> maybe you don't speak english natively
[07:52] <amerrykan> <-
[07:52] <BuckF> owned! you fucking furriner.
[07:53] <pleeo> that's not surprising
[07:53] <pleeo> the united states has some of the poorest english 
  speakers in the world
[07:53] <duckroll> hey
[07:53] <duckroll> why don't you ease on the personal insults
[07:53] <pleeo> you get what you put in
[07:53] <amerrykan> because he can't win an argument any other way
[07:53] <pleeo> if amerrykan is going to patronize me
[07:54] <pleeo> that's what he's going to get
[07:54] <pleeo> this isn't a debate
[07:54] * pleeo was kicked by duckroll (yeah well whatever)
[07:54] * Joins: pleeo (~hahanope@adsl-64-172-24-113.dsl.sntc01.pacbe
ll.net)
[07:54] <pleeo> i can run 60hz games in mame
[07:54] <duckroll> i told you
[07:54] <pleeo> indefinitely
[07:54] <pleeo> without any stuttering
[07:54] <duckroll> ease on the personal insults :P
[07:54] <pleeo> using direct3d and vsync
[07:54] <louisgore> oh I'd like to see this
[07:54] <pleeo> oh and fyu
[07:54] <pleeo> fyi
[07:54] <pleeo> pacman doesn't run at 60hz
[07:54] <pleeo> so that's why it stutters
[07:55] <pleeo> mystery solved
[07:55] <pleeo> using direct draw will give you stuttering
[07:55] <pleeo> using direct3d and vsync is the only way i could get 
  rid of it
[07:55] <pleeo> and given that most emus don't use direct3d, it's 
  not suprising you have problems
[07:56] <louisgore> so your hard drive only behaves when you use 
  direct3d.. or.. I mean, what's going on here? :P
[07:56] <pleeo> no
[07:56] <pleeo> it means there are a wide variety of things that can 
  cause it
[07:56] <pleeo> you need to use direct3d
[07:56] <amerrykan> alright, you guys done with him?
[07:56] <pleeo> have a fast hdd
[07:56] <jiji> sure
[07:56] * amerrykan sets mode: +b *!*@adsl-64-172-24-113.dsl.sntc01.p
acbell.net
[07:56] * pleeo was kicked by shotia (Banned)
[07:57] * louisgore salutes
[07:57] <jiji> second one this week
[07:57] <duckroll> ok
[07:57] <duckroll> wtf was that
[07:57] <amerrykan> any minute now, the /msg's will come pouring in
[07:57] <BuckF> I think it's the same one
[07:57] <duckroll> i wasnt really paying attention
[07:57] <duckroll> but he was just being a jerk
[07:57] <BuckF> he pmed me begging for me to dcc him batsugun
[07:57] <amerrykan> haha
[07:57] <jiji> his ident was different
[07:57] <jiji> BuckF: ahahahahahhahahahaha
[07:57] <amerrykan> he just PMd me
[07:57] <amerrykan> let's see
[07:57] <duckroll> fun
[07:58] <amerrykan> [23:56] <pleeo> yeah nice comeback
[07:58] <amerrykan> [23:56] <pleeo> way to validate my statements
[07:58] <louisgore> <pleeo>	haha way to lose an argument
[07:58] <louisgore> 		you have no response
[07:58] <BuckF> ITS CALLED ENGLISH MERRY
[07:58] <duckroll> ENGLISH
[07:58] <duckroll> DO YOU SPEAK IT
[07:58] <BuckF> hahahaha
[07:58] <amerrykan> My +o trumps your +stupid
[07:58] <duckroll> haha
[07:59] <louisgore> grrr he keeps messaging me about how his 60hz 
  games run without hiccups :P
[07:59] <duckroll> ok erm
[07:59] <duckroll> what was this about?
[07:59] <duckroll> like from the start
[07:59] <duckroll> is it just about 60hz games?
[07:59] <amerrykan> yeah.  how silly is that.
[07:59] <BuckF> he kept going on like he knew what he was talking 
  about, but clearly didn't.
[08:00] <amerrykan> and that even arcade games can't sync properly 
  and are jittery
[08:00] <amerrykan> and that emulators can perfect that
[08:00] <duckroll> ok erm
[08:00] <duckroll> i just read the scroll up
[08:00] <louisgore> hang on, I'm curious.. I'm looking up whether 
  requested timers on directx actually go at the requested speed :P
[08:00] <duckroll> he was basically saying that his pir8 setup owns 
  the legit PCBs
[08:00] <amerrykan> right.
[08:00] <jiji> and mamedeve owns all of us
[08:01] <jiji> -e
[08:01] <jiji> don't forget that
[08:01] <duckroll> yeah i think we should keep the +b there
[08:01] * jiji is not worthy
[08:01] <duckroll> for some time :P
[08:01] <BuckF> I quote..."mamedev > this channel"
[08:01] <louisgore> he keeps talking to me!
[08:01] <duckroll> no, actually
[08:01] <BuckF> louis: what channel?
[08:01] <duckroll> he's saying direct3d > *
[08:01] <louisgore> in a private window
[08:01] <BuckF> o
[08:01] <amerrykan> oh right, the mamedevs explained to him the 
  changes they were going to be making to the core in several years
[08:01] <duckroll> since directx with vsync would still stutter
[08:01] <duckroll> direct3d would remove all that
[08:01] <duckroll> for some reason!
[08:01] <duckroll> XD
[08:02] <amerrykan> and no matter what we said, he would say, 'nono, 
  you guys don't understand.  the mamedevs told me so.  mamedevs > 
  you guys'
[08:02] <duckroll> haha
[08:02] <BuckF> duck: you must have missed that bit.  he did say 
  mamedev> this channel :D
[08:02] <duckroll> yeah
[08:02] <louisgore> <pleeo>	it's pure stupidity for those people to 
  claim it'll never be perfect
[08:02] <louisgore> 		why not just say "the horseless 
  carriage is just a fad!"
[08:02] <louisgore> 		how small minded can they be?
[08:02] <duckroll> i didnt read all the scroll back :P
[08:02] <duckroll> why are you still paying attention to him
[08:02] <duckroll> ~_~
[08:02] <jiji> he started out with obviously superior knowledge in 
  other areas
[08:02] <jiji> I didn't mind him so much then
[08:03] <amerrykan> he was also sayin some nonsense about lower hz 
  settings cause games to be blurrier
[08:03] <jiji> emulation is where he really exploded
[08:03] <duckroll> haha
[08:03] * jiji sets mode: +b *!*@64.172.24.*
[08:04] <louisgore> <pleeo>	but see you're wrong
[08:04] <louisgore> 		which games have you shipped?
[08:04] <louisgore> 		what have you done?
[08:04] <louisgore> 		your "research" is bullshit
[08:04] <duckroll> arghgahrgahrgahrgharghgh
[08:04] <amerrykan> HANG ON GUYS LET ME ENABLE DIRECT3D AND VSYNC SO 
  I CAN HAVE NON-SHIZZY VIDEO
[08:05] <duckroll> BuckF: yeah :(
[08:05] <amerrykan> louis - and i suppose he's a programmer, too
[08:05] <louisgore> :D
[08:05] <jiji> i'm sure the mamedev guys have rubbed enough magic 
  dust on him by now that he's almost an honorary one
[08:05] <BuckF> seeing how he knows the mame team's secret plans for 
  the future, i'd say so ;)
[08:06] <duckroll> well
[08:06] <duckroll> i say we shouldnt have kicked him
[08:06] <duckroll> +b
[08:06] <duckroll> and leave him here
[08:06] <duckroll> does that work on EFnet?
[08:06] <jiji> the bots autokick
[08:06] <amerrykan> he's likely banned from their channel too
[08:06] <duckroll> oh right we have BOTS now
[08:06] <duckroll> ~_~
[08:06] <louisgore> <louisgore>	stop repeating what he said when 
  it's physically impossible =) 		and return when it's 
  done		gloat my ass off		and then probably be banned 
  due to sour grapes
[08:06] <duckroll> ok that's it
[08:06] <duckroll> if you're going to keep pasting
[08:06] <duckroll> i say we unban him
[08:06] <duckroll> and at least have some fun ;P
[08:06] <jiji> haha
[08:07] * duckroll sets mode: -b *!*@64.172.24.*
[08:07] * duckroll sets mode: -b *!*@adsl-64-172-24-113.dsl.sntc01.pa
cbell.net
[08:07] <louisgore> I also asked him to get mamedev in here and he 
  said it was too much effort :P
[08:09] <louisgore> argh his last comment was so infuriating
[08:10] <amerrykan> paste
[08:10] <louisgore> oh just the research bit =)  What a little brat
[08:10] <amerrykan> oh
[08:11] <louisgore> now he's messaging me about how defender is a 
  good test
[08:11] <louisgore> he will not stop
[08:11] <amerrykan> what a tool
[08:11] <amerrykan> just log it all and share it later
[08:12] <louisgore> now he's bragging that it's smooth while MP3s 
  are playing :P
[08:22] <louisgore> he's just an insane 14 year old